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Learning and the Metaverse: What this Technology Means for L&D

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Management number 201816470 Release Date 2025/10/08 List Price $17.01 Model Number 201816470
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The metaverse is a 3D learning environment that can improve training and learning activities. This book discusses the evidence for effective learning in 3D, how to design training for the Metaverse, and why it is important to consider how people learn. It also covers virtual reality (VR), augmented reality (AR), immersive technology, and learning simulations.

Format: Paperback / softback
Length: 280 pages
Publication date: 03 September 2023
Publisher: Kogan Page Ltd


The Metaverse is a digital realm that is predicted to revolutionize the way we interact, work, and learn. It is a virtual world that seamlessly integrates with the physical world, allowing users to interact with each other and with digital objects in a more immersive and interactive way. The Metaverse has the potential to transform education and training by providing a more engaging and interactive learning experience.

One of the key benefits of the Metaverse is its ability to provide a more realistic and immersive learning environment. In the Metaverse, students can interact with digital objects and environments in a way that is more similar to the real world, which can help them to better understand and retain information. For example, students can explore virtual simulations of historical events or scientific phenomena, which can help them to gain a deeper understanding of the subject matter.

Another benefit of the Metaverse is its ability to provide a more personalized learning experience. In the Metaverse, students can tailor their learning experience to their individual needs and interests. For example, students can choose which topics they want to learn about and which learning activities they want to engage in. This can help to ensure that students are getting the most out of their learning experience and that they are engaged and motivated.

The Metaverse also has the potential to provide access to education for people who may not have otherwise had access. For example, students in rural areas or students with disabilities may not have access to traditional educational resources, but the Metaverse can provide them with access to high-quality education and training.

However, there are also challenges associated with the development and adoption of the Metaverse. One of the biggest challenges is the need for high-speed internet and advanced technology. In order for the Metaverse to be fully realized, users will need access to powerful computers and high-speed internet, which may not be available to everyone.

Another challenge is the need for privacy and security. As the Metaverse becomes more popular, there is a risk that personal information and data may be compromised. There is also a risk that users may be exposed to inappropriate content or experiences in the Metaverse.

In order to address these challenges, there is a need for collaboration between governments, technology companies, and educators to develop standards and regulations for the Metaverse. There is also a need for education and training programs to help people understand the risks and benefits of the Metaverse and how to navigate it safely and securely.

In conclusion, the Metaverse has the potential to revolutionize education and training by providing a more engaging and interactive learning experience. It can provide access to education for people who may not have otherwise had access, and it can tailor learning experiences to individual needs and interests. However, there are also challenges associated with the development and adoption of the Metaverse, and there is a need for collaboration between governments, technology companies, and educators to address these challenges.

Weight: 434g
Dimension: 156 x 234 x 17 (mm)
ISBN-13: 9781398612105


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